TBH: Task Bar Hero Hero-dric Cube & gear guide

Updated 2026-06-02 · based on v1.00.06 · 8 min read

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Quick Answer

The Hero-dric Cube unlocks at level 4 and opens on Synthesis by default. Early on, use Alchemy to turn junk into gold (lock your keepers with Alt+Left-Click first), and combine nine same-rarity items via Synthesis to push rarity. Don’t over-craft in Act 1 — you’ll want that gold for runes.

What the Cube does

The Hero-dric Cube is TBH: Task Bar Hero’s crafting hub — one screen that handles everything you do with loot after it drops: combining items into higher rarities, melting junk into gold, crafting new gear, and socketing stat materials into your equipment. It unlocks at level 4, and it opens on the Synthesis tab by default, so switch tabs depending on what you want to do.

Gear rarity tiers

Items climb through five rarities. Higher rarities not only carry better stats, they also unlock more socket types (covered below).

Gear rarity tiers, lowest to highest
RarityNotes
Common (white)Baseline drops — mostly Alchemy fuel.
BlueFirst rarity with a decoration socket.
LegendarySolid mid-game gear; low Steam Market value.
ImmortalAdds an engraving socket; the first rarity worth listing on the Market.
ArcanaTop rarity — adds an inscription socket on top of the rest.

The six Cube functions

What each Hero-dric Cube tab does
FunctionWhat it does
SynthesisCombine nine items of the same rarity into one of the next rarity up. Output level depends on the chosen range, not the inputs’ levels.
AlchemyMelt unwanted gear and materials into gold. Auto-fill is handy but greedy — lock keepers with Alt+Left-Click so you don’t sell them.
CraftingMake random items within a chosen level range from materials. Accessories can only be obtained by crafting — they don’t drop in Acts 1–3 Normal.
SocketingSlot stat materials into gear (decoration / engraving / inscription — see below) to add bonuses.
RemovalStrip socketed materials out of unequipped gear. The material is destroyed, not recovered, and removal costs scale with tier.
OfferingA “glorified lootbox” — trade commemorative coins for randomised items across multiple rarities.

Sockets: decoration, engraving, inscription

Socketing is where most of your gear power comes from late-game. The number of socket types a piece has depends on its rarity:

  • Decoration slots open at Blue rarity and above.
  • Engraving slots are added at Immortal rarity.
  • Inscription slots are added at Arcana rarity.

Match materials to each hero’s role — attack speed for the Ranger, spell power for the Sorcerer, armour for the Knight (the per-class builds spell out every stat priority). One catch for traders: you must remove every socketed material before listing a piece on the Steam Market, and removal destroys the material — so only socket up gear you intend to keep.

What to prioritise early

  • Treat Act 1 as a learning phase — don’t pour gold into synthesis yet.
  • Use Alchemy regularly to keep gold flowing into your rune tree.
  • Lock anything you might keep (Alt+Left-Click) before using Alchemy auto-fill.
  • Craft accessories once you can — they don’t drop in early Acts.
  • Hold off on socketing until you have gear worth keeping; removal wastes the material.

Mistakes to avoid

  • Over-synthesizing in Act 1 — gold is tight and your runes need it more.
  • Running Alchemy auto-fill without locking keepers first — you’ll melt good gear.
  • Socketing materials into throwaway gear — removal destroys the material.
  • Listing gear on the Steam Market with sockets still filled — strip them first.
  • Doing high-value Cube actions during peak hours — server lag can stall them.

FAQ

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